//Niveau 1 Col.map.c
//Converti avec GBA Graphics par Brünni
//Map ("collisions.pal.c","collisions.til.c",0,ffffffff)
//Taille: 8*8 * 12*12
//Mémoire: 288 octets
const unsigned short Collisions_map[12][12]=	{
	{0x0001, 0x0001, 0x0001, 0x0001, 0xffff, 0xffff, 0xffff, 0xffff, 
0xffff, 0xffff, 0xffff, 0xffff},
	{0x0001, 0x0001, 0x0001, 0x0001, 0xffff, 0xffff, 0xffff, 0xffff, 
0xffff, 0xffff, 0xffff, 0xffff},
	{0x0001, 0x0001, 0x0001, 0x0001, 0xffff, 0xffff, 0xffff, 0xffff, 
0xffff, 0xffff, 0xffff, 0xffff},
	{0x0001, 0x0001, 0x0001, 0x0001, 0xffff, 0xffff, 0xffff, 0x0001, 
0x0001, 0xffff, 0x0001, 0x0001},
	{0x0001, 0x0001, 0x0001, 0x0001, 0xffff, 0xffff, 0xffff, 0x0001, 
0x0001, 0xffff, 0x0001, 0x0001},
	{0x0001, 0x0001, 0x0001, 0x0001, 0xffff, 0xffff, 0xffff, 0xffff, 
0xffff, 0xffff, 0xffff, 0xffff},
	{0x0001, 0x0001, 0x0001, 0x0001, 0xffff, 0xffff, 0xffff, 0xffff, 
0xffff, 0xffff, 0xffff, 0xffff},
	{0x0001, 0x0001, 0x0001, 0x0001, 0xffff, 0xffff, 0xffff, 0xffff, 
0xffff, 0xffff, 0xffff, 0xffff},
	{0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
0xffff, 0xffff, 0xffff, 0xffff},
	{0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
0xffff, 0xffff, 0xffff, 0xffff},
	{0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0xffff, 0xffff, 
0xffff, 0xffff, 0xffff, 0xffff},
	{0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0xffff, 0xffff, 
0xffff, 0xffff, 0xffff, 0xffff}
};
