#Cette procédure crée tous les patterns pour le niveau de test
_Créer motifs Green Hill:
  convert.nuances = 32
  Conv -tset bmp="Tiles\Bmp\final" dst="Tiles\GBA\patterns_nv1" -gmap -16c tdim="16x16"
  Fin

_Créer collisions:
  #Collisions de base
  Conv -tset bmp="..\Commun\Tiles\Bmp\Collisions" dst="..\Commun\Tiles\GBA\Collisions" -gmap -opt
  #Collisions perso
  Conv -tset bmp="Tiles\Bmp\Collisions" -gmap -opt upal="Collisions" util="Collisions"
  #Collisions normales (haut)
  Conv -tset bmp="..\Commun\Tiles\Bmp\Collisionsh" -gmap -opt upal="Collisions" util="Collisions"
  #Collisions perso (haut)
  Conv -tset bmp="Tiles\Bmp\Collisionsh" -gmap -opt upal="Collisions" util="Collisions"
  #Power-ups
  Conv -tset bmp="..\Commun\Tiles\Bmp\ColPowUp" -gmap -opt upal="Collisions" util="Collisions"
#  Conv -tset bmp="..\Commun\Tiles\Bmp\Collisions" dst="..\Commun\Tiles\GBA\Collisions" -gmap -opt
#  Conv -tset bmp="..\Commun\Tiles\Bmp\Collisionsh" -gmap -opt upal="Collisions" util="Collisions"
#  Conv -tset bmp="..\Commun\Tiles\Bmp\ancColPowUp" -gmap -opt upal="Collisions" util="Collisions"
  Fin

_Créer power-ups:
  Convert.mode tramé
  Conv -tset bmp="..\Commun\Tiles\Bmp\ColPowUp" dst="..\Commun\Tiles\GBA\Sprites" -gmap -opt
  Convert.mode normal
  Fin

_Créer sample:
  Conv -tset bmp="Tiles\Bmp\ARZ" dst="Tiles\GBA\patterns_nv1" tdim="16x16"
  Fin

_Editer le script:
  Exec *notepad.exe Niveau 01.spt*
  Fin


OnSave Gfx Act 1:
  Exec *"..\Compresse.exe" "Maps\Normal\map_nv1.map.c" "Maps\GBA\map_nv1.map.c" GH_acte1_gfx*
  Fin

OnSave Col Act 1:
  Exec *"..\Compresse.exe" "Maps\Normal\sol_nv1.map.c" "Maps\GBA\sol_nv1.map.c" GH_acte1_col*
  Fin




