#include "commun.h"

const SPRITE_SCRIPT boss_arz01_script[1]=		{
	{0,0,3,0,0},
};

const SPRITE_SCRIPT boss_arz02_script[1]=		{
	{64,0,3,0,0},
};

const SCRIPT_BLOCK Obj_Spt_Pal_5_s2_sprBlock[2]=		{
	{64,1,boss_arz01_script},
	{64,1,boss_arz02_script},
};

const SCRIPT_BLOCK *boss_arz01_sprScript=Obj_Spt_Pal_5_s2_sprBlock+0;
const SCRIPT_BLOCK *boss_arz02_sprScript=Obj_Spt_Pal_5_s2_sprBlock+1;



